Showing posts with label e. Show all posts
Showing posts with label e. Show all posts

Monday, March 2, 2015

IMU LS 03 How to Become a Rapid E Learning Pro Tom Kuhlmann

Title : How to Become a Rapid E-Learning Pro
Date : 8th February, 2012 
Venue : Online (WizIQ) 
Time : 10.00 AM (Kuala Lumpur Time) 

Description:
Many developers work with limited budgets and resources. How can they build effective elearning courses with these constraints? Tom Kuhlmann shared in this webinar some practical tips on getting the most out of the resources you have to build engaging and interactive elearning content.

Speaker: 
Tom Kuhlmann is the author of the Rapid E-Learning Blog, which has over 85,000 subscribers each week. He shares practical tips and tricks to help people learn more about elearning. He also manages the Articulate user community. He holds a Masters in Education Technology from Pepperdine and is very passionate about learning and technology.

Yes, the actual session turned out to be an enriching and engaging WOW session for learning how to convert your boring PowerPoint slides into sizzling e-learning content.


RECORDING




PRESENTATION SLIDES
Rapid Elearning Pro
View more presentations from IMUelearning

Click here to access the full list of recorded and upcoming webinars for IMU Learning Series.
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Saturday, February 28, 2015

Elements of Effective e Learning Design

Link to article (By Andrew R. Brown & Bradley D. Voltz)
"Preparing and developing e-learning materials is a costly and time consuming enterprise. This paper highlights the elements of effective design that we consider assist in the development of high quality materials in a cost efficient way. We introduce six elements of design and discuss each in some detail:
  1. Activity - Students are asked to undertake activities that provide an experience likely to lead them to the desired new understanding.
  2. Scenario - An interesting context or scenario can assist the activity to have meaning.
  3. Feedback - Experience becomes knowledge through reflection, which is enhanced by timely and appropriate criticism.
  4. Delivery - Appropriate delivery to reach its full potential (e.g. PowerPoint, Multimedia Courseware, PDF, Excel, Breeze).
  5. Context - Elements of activity, scenario, and feedback need to take into account the users? profiles and the delivery element needs to consider the technical infrastructure.
  6. Influence - Extent to which the content benefits the user.

These elements focus on paying attention to the provision of a rich learning activity, situating this activity within an interesting story line, providing meaningful opportunities for student reflection and third party criticism, considering appropriate technologies for delivery, ensuring that the design is suitable for the context in which it will be used, and bearing in mind the personal, social, and environmental impact of the designed activities. Along the way, we describe how these design elements can be effectively utilized by contextualizing them with examples from an e-learning initiative."

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e Learning in Malaysia My New Blog

  • Link to My New Blog

I just want to share with those that read this blog (or bump into it!) that I have started a new blog today (January 9th, 2008) entitled e-Learning in Malaysia. It is kind of empty right now (except for a few interesting links and posts), but as I learn over the coming months (and perhaps years), I believe it will evolve into a useful blog to find e-learning related things going on in Malaysia.

I hope this blog will eventually evolve into a good starting point to discover e-learning things going on in Malaysia (that is accessible to the public). My new learning adventure (in addition to ZaidLearn) will try to mash-up the juiciest e-learning stories going on in Malaysia (past, present, future), including:

  • Higher Education (Universities & Colleges)
  • Schools (Primary & Secondary)
  • Corporate Learning
  • Communities
  • Projects
  • Solution Providers
  • Research Papers & Articles
  • People
  • Conferences
  • Blogs
  • Etc.

In short, the main goal for setting up this blog, is to discover, learn, share, discuss, network, and reflect about e-learning in Malaysia. Click here to read the full story behind this blog.

ZAIDLEARN?
It will continue, too (speed posting the learning juice!)!

ZaidLearn will continue to explore the world of FREE learning tools and resources, while e-Learning in Malaysia will ZOOM in on e-learning adventures going on in Malaysia.

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Thursday, February 26, 2015

From E Learning Failure to E Learning Redemption By Ed Mayberry

Link to article
"E-learning redemption is the process of fixing failed e-learning products, which often represent a financial sinkhole for a company, with numerous resources and thousands of dollars thrown at a project but little or nothing to show for the effort.
Although challenging, situations of e-learning redemption offer opportunities for you to draw upon and expand your knowledge, skills, and abilities. If youre tasked with renovating a poor product, you should have:

  • efficient and effective needs assessment skills
  • knowledge of instructional design principles for e-learning environments
  • a clear understanding of the capabilities and limitations of the development tool and delivery media.

Typical symptoms of bad e-learning courses include poor navigation structure; inappropriate graphics, animation, and interaction; content that lacks chunking; and buried or hidden content."

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